π§ Conor Dawson β Game Audio Engineer & Sound Designer
π Immersive Soundscapes | Game Audio Implementation | Foley & SFX Production
I'm an audio engineer and sound designer with a passion for crafting immersive soundscapes for video games. With expertise in FMOD, Wwise, and Unity, I specialise in sound design, spatial audio, and interactive music implementation. My work brings digital worlds to life through impactful, dynamic audio.
I've contributed to FPS and platformer titles, creating everything from intense gunfire to ambient environments and adaptive music systems. My approach balances technical integration with creative design, ensuring a seamless and engaging player experience.
πΉ DawsSpace (FPS)
A fast-paced sci-fi shooter set inside the human body.
β’ Full audio design including weapons, environments, and enemies.
β’ Implemented adaptive music and SFX using FMOD.
β’ Coded dynamic audio triggers in Unity for responsive feedback.
πΉ Explorer (2D Platformer)
An adventure-exploration game built using Unity.
β’ Designed all ambient layers, UI sounds, SFX and footsteps.
β’ Used FMODβs interactive audio tools for dynamic soundscapes.
β’ Focused on enhancing atmosphere through adaptive environmental audio.
πΉ Unreal Engine 5 + Wwise (Upcoming)
A project in development showcasing advanced 3D spatialisation and adaptive sound using Wwise and UE5.
I also create original SFX libraries and foley collections for use in games.
Sonic Realms - AudioLabs available through the following link:
https://drive.google.com/file/d/1-pRcLStszG7XSuoMkhBfkE_dxU-XMzm7/view
β Sci-Fi SFX β Energy weapons, futuristic UI, and alien ambiences
β Foley Libraries β High-quality recordings: footsteps, impacts, and physical interactions
β Game-Ready Packs β Optimised for Unity, Unreal, and FMOD workflows
DAWs: Ableton Live, Pro Tools, Logic Pro
Middleware: FMOD, Wwise
Engines: Unity, Unreal Engine 5
Sound Design: Foley recording, synthesis (Serum, Phaseplant), adaptive music
Audio Programming: Unity (C#), Unreal (Blueprint)
I'm open to freelance, contract, or in-house audio roles.
If youβre a developer or studio seeking immersive, high-quality sound, letβs talk.
π§ Email: conordawson92@gmail.com
π Portfolio: conordawson.site
πΊ YouTube Demos: youtube.com/@conordawson8721